﻿
using System.Collections;
using System.Collections.Generic;
namespace MyLib {

public class ForgeConfigData : IConfig {

public string name;

public string materials;

public int output;

public int level;

public ForgeConfigData(int id1, string name1, string materials1, int output1, int level1) {

id=id1;

name=name1;

materials=materials1;

output=output1;

level=level1;

}
}

public partial class GameData {

public static List<ForgeConfigData> ForgeConfig = new List<ForgeConfigData>() {

new ForgeConfigData(1, "瀛洲刀", "{\"300\":5, \"301\":5, \"302\":5}", 101, 1),

new ForgeConfigData(2, "瀛洲甲", "{\"300\":5, \"301\":5, \"302\":5}", 73, 1),

new ForgeConfigData(3, "瀛洲手套", "{\"300\":5, \"301\":5, \"302\":5}", 74, 1),

new ForgeConfigData(4, "瀛洲盔", "{\"300\":5, \"301\":5, \"302\":5}", 75, 1),

new ForgeConfigData(5, "瀛洲靴", "{\"300\":5, \"301\":5, \"302\":5}", 76, 1),

new ForgeConfigData(6, "瀛洲下身甲", "{\"300\":5, \"301\":5, \"302\":5}", 77, 1),

};

}
}
